HumbleWorks.

Redesigning a companion app to better support standing-desk users hit their daily health & productivity goals, and improve their performance over time.

Beta app highly-praised by HumbleWorks.’s founder & launched June 2024.

Redesigning a companion app to better support standing-desk users hit their daily health & productivity goals, and improve their performance over time. Beta app highly-praised by HumbleWorks.’s founder & launched June 2024.

Redesigning a companion app to better support standing-desk users hit their daily health & productivity goals, and improve their performance over time. Beta app highly-praised by HumbleWorks.’s founder & launched June 2024.

How might we provide HumbleWorks. customers with a way to track their physical activity & tasks during the workday, enabling them to accomplish their daily goals & improve over time?

How might we provide HumbleWorks. customers with a way to track their physical activity & tasks during the workday, enabling them to accomplish their daily goals & improve over time?

My Role

1 of 3 UX Designers. Project lead.

Project Type & Status

Client project. Beta app launched June 2024

Timeline & Process

3-week agile sprint, following the

double diamond framework

Constraints

User: Designed for returning user only (so no onboarding/sign-up flows etc. were designed)

Platform: iOS only

User Persona: “Employee view” only. Later stages

of the app will have an “employer view” also

User: Designed for returning user only (so no onboarding/sign-up flows etc. were designed)

Platform: iOS only

User Persona: “Employee view” only. Later stages of the app will have an “employer view” also

Project Overview

To support their array of ergonomic workplace products, HumbleWorks. designed & built a companion app in-house.


But scant research & testing had been done prior to building the alpha and stakeholders were already noticing several usability issues. My team of three UX Designers was asked to test & iterate upon the alpha app.

Impact

“Your commitment to excellence has shaped the app into something we are truly proud of.

What we've achieved together is a design that is intuitive, clean, and above all, provides real value to the end user.”

Shaye Pathe, HumbleWorks. Founder

Company Vision

Through the user of their standing desks & other ergonomic products, Humbleworks. aims to improve users’ productivity, physical health & wellbeing in the workplace.

Through the user of their standing desks & other ergonomic products, Humbleworks. aims to improve users’ productivity, physical health & wellbeing in the workplace.

Business Goal

To launch a companion app which helps users to maximise the benefits of their physical products & develop healthy workplace habits.

To launch a companion app which helps users to maximise the benefits of their physical products & develop healthy workplace habits.

Project Goal

To enhance the current version of the app by addressing known issues and conducting thorough research to uncover the hidden pain points and needs of HumbleWorks. customers, ultimately designing user-centric solutions to enrich their experience of the company’s standing desks.

To enhance the current version of the app by addressing known issues and conducting thorough research to uncover the hidden pain points and needs of HumbleWorks. customers, ultimately designing user-centric solutions to enrich their experience of the company’s standing desks.

The Problem & Our Solution

The Problem

Through an internal audit, HumbleWorks. identified some issues with their alpha app:

Unknown user needs due to lack of user research prior to development

The current experience wasn’t engaging or intuitive

Data visualisation was confusing

The app didn’t provide any way to help users improve over time

Our Solution

A research-based design, combining business goals with user needs, helping users maximise their productivity & wellbeing during the workday.

User-focused design grounded in thorough research and testing

Enjoyable to use & easy to navigate

Simple & understandable data visualisation

Provides actionable feedback to help users meet goals & improve over time

DISCOVER

Competitive Analysis

Intended to be the centre of the HumbleWorks. experience, the companion app’s goal is quite complex: to improve users’ physical health, productivity & mental wellbeing while at work.

Intended to be the centre of the HumbleWorks. experience, the companion app’s goal is quite complex: to improve users’ physical health, productivity & mental wellbeing while at work.

During users interviews, participants said they use a combination of different apps to track their productivity, physical & mental health data during their workday. I did a feature inventory comparing HumbleWorks. to these competitors to help familiarise ourselves with the product offerings. It is a useful way to provide an overview of the founder’s intention for the apps: to do all this with just one app!

User Interviews

Our target audience reported better physical health and productivity if regularly using their HumbleWorks. desks. They were motivated but wanted tips on how to optimise their results, effective ways to track their habits, and help staying on track throughout the day.

Our target audience reported better physical health and productivity if regularly using their HumbleWorks. desks. They were motivated but wanted tips on how to optimise their results, effective ways to track their habits, and help staying on track throughout the day.

Parameters

Study Type:

Location:

Duration:

# of Participants:

Structured

Remote

20 mins

6

Pain Points

“How often should I stand? For how long?

Users aren’t sure how to make the most of their standing desks.

“I don’t know how to improve over time.”

Users are motivated & want to make continuous progress but don’t always know how.

“I just forget!”

Users found tracking their tasks & time spent standing really helpful, but they frequently forgot to check back throughout the day.

Discovering our Unique Value

Of the 6 participants who we spoke to....

DEFINE

Persona

We developed a user persona to guide us in the "define" stage of the project. Using qualitative data from user interviews, we summarised behaviours, goals, needs, and frustrations. This ensured our design efforts addressed the specific needs of our target audience.


Daisy, the motivated professional who prioritises health & productivity at work with the help of her standing desk.

We developed a user persona to guide us in the "define" stage of the project. Using qualitative data from user interviews, we summarised behaviours, goals, needs, and frustrations. This ensured our design efforts addressed the specific needs of our target audience.


Daisy, the motivated professional who prioritises health & productivity at work with the help of her standing desk.

Problem Statement

HumbleWorks.’ customers need a way to monitor their wellbeing & tasks during the workday, in a manner that helps them accomplish their daily goals & improve over time.

HumbleWorks.’ customers need a way to monitor their wellbeing & tasks during the workday, in a manner that helps them accomplish their daily goals & improve over time.

How Might We...

Make it easier for users to plan their day quickly & effectively?

Help users stay on track to achieve their daily goals?

Present data to users in an understandable way?

Make it easier for users to plan their day quickly & effectively?


Help users stay on track to achieve their daily goals?


Present data to users in an understandable way?

DESIGN

User Flows

Too short & rigid to support the apps’ many features, the original user flow resulted in a high interaction cost for users due to visual clutter, too many actions per screen and lack of opportunities to customise the experience. My revised user flows reduce cognitive load, and provides a more personalised experience.

Too short & rigid to support the apps’ many features, the original user flow resulted in a high interaction cost for users due to visual clutter, too many actions per screen and lack of opportunities to customise the experience. My revised user flows reduce cognitive load, and provides a more personalised experience.

Flow #1: Setting goals & creating a to-do list

Assumption: User already has a profile & is logged into the app. User is familiar with the app & doesn’t need onboarding.

Flow #2: Updating To-Do list & reviewing progress

Assumption: User is opening the app later the same day.

Design Iterations

Usability tests on the alpha taught us that users experienced a high cognitive load, found the app confusing & limited in its usefulness. Through multiple iterations & further testing we made the app easier to navigate, described metrics in clear and helpful ways, and added useful features.


Below are some examples of key screens which we improved through design iteration based on our usability testing insights.

Usability tests on the alpha taught us that users experienced a high cognitive load, found the app confusing & limited in its usefulness. Through multiple iterations & further testing we made the app easier to navigate, described metrics in clear and helpful ways, and added useful features.


Below are some examples of key screens which we improved through design iteration based on our usability testing insights.

Usability tests on the alpha taught us that users experienced a high cognitive load, found the app confusing & limited in its usefulness. Through multiple iterations & further testing we made the app easier to navigate, described metrics in clear and helpful ways, and added useful features. Some examples are below:

Parameters

Round 1 Testing:

Round 2 Testing:

Formats:

Locations:

# of Participants:

Durations:

Alpha app

Mid-fi prototype

Moderated

Remote

6 per round

30 mins

DELIVER

Final Design

HumbleWorks. loved our final prototype and began building the beta app straight away. Check out key highlights below and click here to read the thank you note which the founder graciously sent to our team.

HumbleWorks. loved our final prototype and began building the beta app straight away. Check out key highlights below and click here to read the thank you note which the founder graciously sent to our team.

Creating Daily To-Do Lists & Movement Goals

HMW make it easier for users to plan their day quickly & effectively?

Time-blocking options help users to think through how long tasks will take & create an achievable list.

Simple language & clearly-defined metrics to easily set effective movement goals.

Easily move tasks to the following day if list gets too long.

Scroll forward to add tasks for future days, or scroll back to review tasks from previous day.

Reviewing Progress

HMW present data in an understandable way?

Easily check off completed tasks & see updated list.

See progress presented in a clear & simple way: simple metrics & visual progress bar.

Ability to switch between different views to see progress vs daily goals or changes in progress over time.

Providing Help & Actionable Feedback at Every Step

HMW help users stay on track to achieve their daily goals?

Feedback on every metric updates

to respond to user progress

Responsive feedback based on user moods

Easy-to-understand metrics

Empty states provide proactive advice to help users start the day off right!

Next Steps

I feel really good about what we achieved during the 2.5 week sprint and our clients were so happy with final design! There's always more that can be done though- some of these next steps are the result of strategic decisions we made during the sprint due to timing constraints, and others from experience & skills I've gained since completing the project. 

User Onboarding

We aligned early on to focus on the experience of a returning user, due to the tight timeline. Building an onboarding experience for new users is a critical next step which I am currently working on as a solo project.

Better Navigations

Since we completed this project, I've done a lot of  independent study on mobile app best practices. Our current "Home" tab is primarily used to guide users through the other tabs, so users get bounced to other tabs without choosing to, which creates a jarring experience. I'd love to work on possible solutions to correct this now that I understand the problem.

Less is More?

During our interviews, users were least engaged with the "mood" aspect of the app. I'd love to A/B test this prototype against a version without the "mood" feature. Could we make that feature more engaging? Would the app be more powerful if it was more focused?

Employer View

HumbleWorks. always intended for this to be a workplace app, so a future version will have both an employee view (based on what we just designed) as well as an employer view. Building out the employer view & figuring out how the two views work together will be a challenging & critical next step.

Learnings

Align on project goals and constraints early. HumbleWorks. products are based in scientific research, so this project required quite a lot of subject matter discovery, as well as the expected user & competitive research. We knew it was a lot to fit into 18 days, so we aligned quickly on project boundaries. By following a narrower scope, I think we avoided spreading ourselves too thinly and produced a better product than we would have otherwise. 

Working with new people, under a tight deadline, is hard! But I was lucky enough to have teammates, and truly wonderful clients, who showed patience, kindness & appreciation every single day. I am very grateful and will take this experience with me to future projects. 

Thank you for reading!

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Copyright 2024, Shelley Wilkinson

SHELLEY WILKINSON

UX | Product Designer

Interested to talk more about my work? Please get in touch.

Contact

shelleyacwilkinson@gmail.com

Copyright 2024, Shelley Wilkinson

SHELLEY WILKINSON

UX | Product Designer

Interested to talk more about my work? Please get in touch.

Contact

shelleyacwilkinson@gmail.com

Copyright 2024, Shelley Wilkinson

SHELLEY WILKINSON

UX | Product Designer

Copyright 2024, Shelley Wilkinson

SHELLEY WILKINSON

UX | Product Designer

Interested to talk more about my work? Please get in touch.

Contact

shelleyacwilkinson@gmail.com